AI Insights · Timothy · September 2025
Ultracasual Games Performance in South America Q3 2025
Explore the performance trends of top ultracasual games on a unified platform in South America during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, ultracasual games continued to capture the attention of users in South America. Data from Sensor Tower provides a detailed look at the performance of the top 5 ultracasual games on a unified platform.
PlaySlime:Slime Simulator Game saw a gradual decline in weekly revenue, starting at approximately $2.4K and ending at around $1.8K by the end of September. Downloads began at 651, decreasing to 278 over the quarter. Weekly active users also showed a steady decline from 22.4K to just over 20K.
Perfect Tidy experienced a significant increase in downloads, peaking at 68.1K in early September. Revenue fluctuated slightly, ending the quarter at $236. The app maintained a robust number of active users, peaking at 364.7K in mid-July and stabilizing to around 300.3K.
Diamond Painting ASMR Coloring had a modest revenue increase, reaching $246 by the end of September. Downloads decreased from 23K to 7.9K, while active users dropped from 42.9K to 12.9K.
World of Slime Simulator Games exhibited a steady decrease in revenue, from $162 to $96. Downloads remained low, fluctuating slightly around the low double digits. Active users decreased gradually from 252 to 168.
Draw it showed a sharp decline in downloads from 34.4K to 11.9K. Revenue started at $137, with a slight peak at $315 before settling at $122. Active users saw fluctuations, ending the quarter at approximately 47.4K.
These insights from Sensor Tower highlight the dynamic nature of the ultracasual gaming market in South America, with varying trends in user engagement and revenue generation.